I sort of suspect this is just how long it should take to make a game (given the size of the team) without unhealthy work practices, but the industry rarely allows it.

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  1. If you (or anyone else reading your replies) haven’t read Jason’s books, I highly recommend them. Blood, Sweat, and Pixels really gets into how rough some of the development of fantastic games was

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  2. There's also an alarming number of people who are expecting this to cost $15 like the first game did in 2017, as if 7+ years of labor is worth an hour's wage

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