At the end of the day, it set me on a road of streamlining game systems to deal with my own disability- and I learned that I could create a lot of fun for my friends along the way. They loved the simplicity and depth, and most importantly the SPEED which the combat ran. They loved constant...
...little rewards to their skills, loved feeling that they could get huge gains to their rolls for creative solutions.
I turned my disability and anguish into a career of designing systems, making fun and look at that... I became a game developer!
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And reading through the hand illustrated photocopied at the library rulebook I made back then... i think the kid did alright.
Anyway, that is my story on how I got started and how I solved problems that cough major games still suffer from.