At the end of the day, it set me on a road of streamlining game systems to deal with my own disability- and I learned that I could create a lot of fun for my friends along the way. They loved the simplicity and depth, and most importantly the SPEED which the combat ran. They loved constant...

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...little rewards to their skills, loved feeling that they could get huge gains to their rolls for creative solutions.

I turned my disability and anguish into a career of designing systems, making fun and look at that... I became a game developer!

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  1. And reading through the hand illustrated photocopied at the library rulebook I made back then... i think the kid did alright.

    Anyway, that is my story on how I got started and how I solved problems that cough major games still suffer from.

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