huh, interesting. my gamedev is more play focused than environment focused so that's.... difficult, for my style.
I write a sequence of words and phrases that “feel” like the atmosphere and emotion I’m trying to convey
huh, interesting. my gamedev is more play focused than environment focused so that's.... difficult, for my style.
I write a sequence of words and phrases that “feel” like the atmosphere and emotion I’m trying to convey
Ohh I see. Yeah that method is more to do with atmosphere, I’m not terribly experienced with gameplay design yet