So I wonder what other people think about this. How do we reason about pure mastery of a fixed task?

Rhythm games are also an obvious target for this discussion. But I brought up Celeste specifically because A) it's amazing and B) it seems more complicated to categorize.

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It's just a different form of satisfaction than what interesting decisions provide. Physical mastery is an inherently enjoyable process!

Fighting games show this well. The whole genre is moving toward optional simple controls, but many players still choose to throw fireballs the old fashioned way.

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