Oh and:
- I want to implement online multiplayer as a core feature
Not sure where Godot stands there but Unity seems to have decent support
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Oh and:
Not sure where Godot stands there but Unity seems to have decent support
Same, I just started making my solo game recently and I'm using Unity because:
I did look into Godot but neither seemed nearly as good as Unity yet
Might be wrong on C#
Without "we will put every Republican enabler in prison" I am not that interested
"the game is done when the graphics are done" this is the problem with modern development, once your team is bigger than 100 people you can't effectively lie to management anymore
it goes further: Yu Suzuki had a oh-shit-the-boss-is-here button installed on his devkits that'd corrupt the screen and make the game look visibly "unfinished", in order to keep his boss from trying to force the game out the door ASAP shmuplations.com/afterburner/
Once again: If your Theory Of Porn/Kink Bad doesn't have a good explanation for why every form of sexual abuse has remained on a slow to moderate downward trend over the past 20 years in parallel to access to transgressive material becoming universal, you're gibbering puritan.
Collective Shout admits on Facebook that they pressured payment processors into destroying the livelihoods of game makers because their games made the group feel icky
Since I was a kid
I'm 40 now
If you find jordan peterson thought provoking youre new to thoughts
Thanks for saving me 5-10 minutes
Holy shit this is funny
This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...