1. Cyber Knights: Flashpoint. Excellent turn-based stealth/shooter/hacking combination from a tiny indie studio. Feels like the greatest game of 2003, and I mean that as a compliment - except that the UI and tooltips are much better than they would have been. And they constantly add stuff.

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  1. Close Combat: The Longest Day. Probably the best Close Combat, designed as realistic simulators of combat where your little dudes try to follow your orders but rarely do exactly what you tell them. One of the few games to really accurately simulate exchanges of fire and morale in WW2.

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    1. Blitzkrieg 2. Another old-ish WW2 game, this one focused on armor and artillery in RTS fashion. Very good mission variety and scope of units as the war goes on, also one of the few to allow you to really do stuff on a Kursk (Soviet mythology version) scale of armor clash.

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  1. we got bridge to far when my family bought our first computer in like 96 or 97, and I remember trying to figure it out as an 8 year old and not getting it

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