I use GameMaker. It isn't intended to be used for 3D, so it would be much easier to accomplish the same thing in a different engine.
sarn
@plutobirdo.bsky.social
2012 Followers
463 Following
gamedev person. i make videogames!!!!!!!!!!!!!!!!!!! i coded Risk of Rain Returns https://saturnyoshi.itch.io/
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I've been really wanting to spend more time on this project recently, but I've had so much work!!!!!!!!!!!!! once that's done, I think I'll be able to commit a lot of time to it :)
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trying to figure out what an "enemy" would look like in this game, so I made an evil scary skull
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i really gotta get more work done on this game but i keep second guessing myself about whether it's swag enough ....
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wip titlescreen, princess gameplay, thwomp, equippables, sir kibble... #gamedev
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what the hell I haven't played super mario world in like 8 years and I just found out they added this dude called "Magnum Mole" #retro
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I wanted Larry to feel distinct from his official modern incarnation, so I didn't reference any images except for his smb3 sprite.
the princess is a recolour of Peach but she's a separate character, "princess strawberry" or something, I haven't really decided yet.
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dialogue portraits for larry koopa and the princess (their idle sprites are recolours from smb3 / smas smb2) #pixelart
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larry koopa bossfight wip #gamedev #gamemaker
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I have used godot briefly, and I did consider using it for this project. I've been using gamemaker for a looooongg time, and imo programming is my strongest skill by far, so I'm mostly interested in doing whatever is going to push me to improve.