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SpacePrez

@spaceprez.bsky.social

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Senior Engineer at EA/Maxis Previously Blizzard He/Him/They 🏳️‍🌈 All views are my own and do not reflect my employer

  1. Nitpick, "she has a lithium-ion battery that can power a small city"

    Uhhhh what?

    I guess there was some massive, MASSIVE breakthrough in Li-ion batteries at some point, but wouldn't they have a new name then?

    Feels like you should invent a new battery type if you're going to scale it up x10000

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  2. There's almost never really trees, just powerups, and they tend to be pretty non-linear actually, more than almost any other genre overall.

    You do want to design some gating to help guide players.

    But without that, where else does the actual gameplay from "exploration" come from?

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  3. This sounds more like an early adventure game, like the Lucas Arts SCUMM games, more than metroidvanias. Hollow Knight is pretty open ended and non-linear doesn't really feel as A-B-C as that.

    Silksong even moreso seems to be more about doing quests this time around.

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  4. Its interestingly not quite a complete disaster? But you just need to watch it and tell yourself THIS IS NOT AN ALIEN PROPERTY and then you'll have a good time. The less you think about and care about the xenomorphs, the much better the show is. Its like an anti-franchise.

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