Game studios now are essentially a c-suite team who plug and play with people's lives. Artists, writers, programmers, testers, all of them are viewed as disposable parts to a vast shell of money.

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People spend literal years of their lives on these projects, huge creative endeavors that rely deeply on the people building them, they deserve more than the compensation they earned while building the project.

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  1. Every person who works on a game should be a shareholder in that games success. Clout is not enough, if a game does well, hell if it does simply 'okay' those artists and devs and testers should get a slice of that success.

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