it's funny -- Maddie's playing Silksong and that game makes you buy the ability to annotate the map. I've been trying to interrogate why that kind of design shits me off when I'd otherwise be fine with the absence of the feature altogether. Does the intentionality of the friction actually matter?
Having to spend currency on the map stuff in the HK games is so silly because it's such a non-choice. Nobody goes "ooo do i buy the utility that saves me tons of time and lasts the whole game or do i buy a mysterious key i probably can't use for 3 hours"
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It just means that the first thing you do in those games is look at cool items in the shops and go "oh well" for the first ~45 minutes of the game while you buy the map options as soon as possible.